专利摘要:
The invention relates to a system for interactive consumer participation in a media program, comprising: a server system; an interface system for electronic data communication with multiple external servers of media providers offering media programs; an interactive web application hosted on the server system, capable of forwarding content received through the interface system to mobile terminals of consumers participating in the media programs, as well as forwarding consumer interactions to the media providers, an interaction tracking mechanism suitable for tracking the interactions and generating an account reference for each interaction, as well as an account interface.
公开号:BE1019032A5
申请号:E201100159
申请日:2011-03-14
公开日:2012-01-10
发明作者:Vincent Parisis
申请人:Elect & Telecomm Research Inst;
IPC主号:
专利说明:

System for interactive consumer participation in a media program
Technical field
The present invention relates to a system and to a method for interactive consumer participation in a media program organized by a media provider (e.g., television companies, radio stations, printed press, but also "brands" in general).
State of the art
Document WO-A2-0139506 discloses a system and method which enable consumers to participate interactively in a media program, more particularly in a television broadcast, via the Internet. The system allows large numbers of users to participate in multi-user shows that are synchronized with broadcasts of pre-recorded or live broadcast shows, whereby user input of such shows is collected simultaneously and is sent back to the broadcast. First, a user starts a customer application on a platform accessible via the Internet. The customer application establishes a connection with a server system for multiple users. This multi-user server system allows all users to simultaneously participate in a single multi-user, online activity that can run independently of, or synchronized with, a broadcast. The multi-user server system is also capable of running different online activities simultaneously, whereby each of these activities can be synchronized with a different broadcast.
When the users interact with the online activities, the multi-user server system can collect data regarding the users or their actions, it can store this data in a database, and it can feed the data back to the broadcast.
In the system described in the document WO-A2-0139506, it is not provided to generate income from the user interactions.
Other technologies provided for generating revenue are known in the form of Interactive Voice Response (IVR), Mobile Messaging Systems (SMS / MMS), or Interactive Digital Television (IDTV).
Interactive technology makes it possible for a computer to detect voice and keyboard input. IVR technology is extensively used in telecommunications. In telecommunications, IVR makes it possible for customers to access a company's database via a telephone keypad of a telephone or through voice recognition, after which they can ask their questions by following instructions. IVR systems can respond with pre-recorded or dynamically generated audio messages to give users further instructions on how to proceed. IVR systems can be used to control virtually any function where the interface can be split into a series of simple menu choices. In telecommunication applications, as is the case with customer services, IVR systems are usually able to handle large amounts of calls. The largest installed IVR platforms are used for applications such as tele-voting on TV shows such as Pop Idol and Big Brother where huge peaks in number of calls can occur.
Short text messages from mobile devices can also be perfectly used for services such as tele-voting. In the corresponding case, the media provider offering the service obtains a short code from the operator of the telephone network, and subscribers send text messages to the number. The payouts to the media vary depending on the carrier, and the paid percentages are highest in the case of the lowest priced SMS services. Most information providers can expect to have to pay up to front about 45% of the costs of the SMS services to the carrier. The delivery of the text to the SMSC is identical to a standard MO Short Message delivery, but as soon as the text is present in the SMSC, the Service Center (“SC”) will identify the short code as a paying service. The SC will then forward the content of the text message to the VASP, typically using an IP protocol such as SMPP or EMI. Subscribers are charged an amount for sending such messages, the income usually being shared between the operator of the network and the media provider. However, short codes have different limitations: they are specifically tied to a specific country (short codes must be activated in every country where the campaign takes place) and they are expensive.
IDTV allows different levels of access: low interactivity (TV on / off, volume, channel change), average interactivity (simple on-demand movies without control), high interactivity (in which, for example, someone from the audience influences the program being watched). The clearest example of high interactivity is casting a vote on the screen in real time, where the audience can send messages that determine how the program continues.
However, IVR, SMS / MMS, and IDTV have the disadvantage that they are dependent on the operator, which leads to high costs for the consumer and to geographical limitations for the media providers, since network operators only operate locally.
Description of the invention
It is an object of the present invention to provide a system and method for an interactive consumer participation in a media program that can function independently of network providers, yet still allow for the creation of revenue from the interactions.
According to the invention, this task is realized on the basis of the system which has the technical characteristics of the first claim.
More specifically, the invention provides a system for an interactive consumer participation in a media program, which comprises the following components: a server system, an interface system, an interactive web application, multiple mobile terminal applications, a database in which user profiles are stored, an interaction tracking mechanism, and an account interface .
The interface system (e.g., CMS backend) is communicatively connected to the server system, and is provided for electronic data communication with multiple external servers from media providers (e.g., television companies, radio stations, newspapers, but also "brands" in general such as Coca-Cola® , McDonalds®), that is, anyone who offers media programs in which a first content is offered to consumers on a large scale, in order to ask the consumer to participate in media programs, and in which a second content is offered to the consumer on a personal scale to trigger consumer interactions, for example by making use of their mobile terminals (e.g. smartphones, PDAs, tablet computers, or any other electronic device suitable for mobile communication).
The interactive web application is hosted by the server system and is capable of forwarding the second content received through the interface system to multiple mobile terminals of consumers participating in the media programs, as well as the interactions received from the mobile terminals of redirecting the participating consumers to the external servers of the media providers via the interface system.
The multiple mobile terminal applications running on the mobile terminals of the participating consumers are, for example, a widget, a mobile web interface, or a smartphone application (depending on the mobile terminal used by the consumer). These mobile terminal applications are capable of exchanging data with the interactive web application almost continuously, in order to display the second content for the consumers, in order to give the consumers the possibility to enter their interactions on the second content and to enable the interactions. send it back to the interactive web application.
The database is communicatively connected to the server system, and is provided for storing multiple user profiles that contain personal information and account information of participating consumers.
The interaction tracking mechanism (e.g. a shopping cart) running on the server system is suitable for following the interactions of each participating consumer, with a view to generating an account reference for each interaction and to sum the account references per participating consumer .
The account interface is provided for retrieving from the system the summed account references per participating consumer and the account details from the user profile of the respective consumer. The account interface comprises, for example, a server on which software applications run to be able to process transactions with credit cards, payment cards, bank accounts, mobile wallets, internet wallets, accounts from application stores, etc. In this way a bill can be drawn up for each participating consumer for the interactions he or she has performed, for example periodically or as soon as the costs exceed a certain threshold, according to a pre-paid system or in another way.
Brief description of drawings
The invention will be explained in more detail below with reference to the following description which is to be read in the light of the accompanying drawings.
Figure 1 shows a preferred embodiment of the system according to the invention.
Figure 2 shows a flow chart of a user's registration / login procedure, in a preferred embodiment of the system according to the invention.
Figure 3 shows the layout of a basic screen of a mobile terminal application, in a preferred embodiment of the system according to the invention.
Figure 4 shows a "home screen" of a mobile terminal application, in a preferred embodiment of the system according to the invention.
Figure 5 shows an example of the screens for a chat application, in a preferred embodiment of the system according to the invention.
Figure 6 shows an example of the screens for a survey application, in a preferred embodiment of the system according to the invention.
Figure 7 shows an example of the screens for a voice cast application, in a preferred embodiment of the system according to the invention.
Figure 8 shows an example of the screens for a competition application, in a preferred embodiment of the system according to the invention.
Figure 9 shows the screens for an application to deliver live commentary, in a preferred embodiment of the system according to the invention.
Figure 10 shows the screens of a purchasing application, in a preferred embodiment of the system according to the invention.
Figure 11 shows a "friends screen" of a mobile terminal application, in a preferred embodiment of the system according to the invention.
Figure 12 shows a "marker screen" of a mobile terminal application, in a preferred embodiment of the system according to the invention.
Figure 13 shows a "search screen" of a mobile terminal application, in a preferred embodiment of the system according to the invention.
Figure 14 shows a "remaining screen" of a mobile terminal application, in a preferred embodiment of the system according to the invention.
Embodiments of the invention
The present invention will be described with reference to specific embodiments and with reference to certain drawings, without, however, the invention being limited thereto. The invention is only defined by the claims. The described drawings are only schematic and are non-limiting. In the drawings, the dimensions of certain elements may be exaggerated, that is, these elements are not drawn to scale for illustrative purposes. The dimensions and the relative dimensions do not necessarily correspond to the actual application of the invention.
In addition, the terms "first", "second", "third", and the like are used in the description and in the claims to distinguish between similar elements and not necessarily for describing a sequential or chronological order. The terms are interchangeable in the appropriate circumstances, and the embodiments of the invention may operate in sequences other than those described or illustrated herein.
In addition, the terms "above (ste)", "below (ste)", "about", "below", and the like are used in the description and in the claims for descriptive purposes and not necessarily for describing relative positions. The terms thus used are interchangeable in the appropriate circumstances, and the embodiments of the invention described herein may operate in other orientations than those described or illustrated herein.
The term "comprising", as used in the claims, should not be interpreted as a limitation to the items that are subsequently listed or enumerated; the term does not exclude other elements or steps. The term should be interpreted as specifying the presence of the listed attributes, integers, steps, or components referenced, but excludes the presence or addition of one or more attributes, integers, steps, or components, or groups does not matter. The scope of the expression "a device comprising means A and B" should not be limited to devices consisting solely of components A and B. The expression merely means that, as far as the present invention is concerned, the only components of the device that are relevant are components A and B.
The present invention provides a system that allows large numbers of consumers to participate in media programs, and that facilitates charging of consumer interactions in the media programs. Consumer activities such as casting a voice in a television broadcast can easily be integrated into and synchronized with the broadcast, while at the same time consumer input is collected for account purposes and in real-time data relating to consumer input to link to the media provider responsible for the broadcast. The broadcast is applied in the form of a customer / server system where the customers are mobile terminal applications that run on smartphones, tablet computers, or the like.
Figure 1 provides an overview of the preferred embodiment, illustrating how all components work together to synchronize multiple consumer participations in a broadcast. The communications between the components are represented by the block arrows.
Media providers 11-14 provide media programs in which many consumers can participate by using mobile terminals 1.1 "(for example smartphones, PDAs, tablet computers, than any other electronic device capable of mobile communication). This must be interpreted broadly: the media providers can be television companies 11, radio stations 12, newspapers or other printed press 13, but also other media providers 14, that is to say "brands" in general such as Coca-Cola®, McDonalds® ; the media programs may include any type of television / radio broadcast, internet broadcast, but may also include the dissemination of information through printed media or associated with commercial products, that is, content (also referred to first as the content here) which is widely used is offered to multiple consumers, and where consumers are asked to participate in the media program. The media programs comprise, in addition to the first content, second content that is offered to the consumer on a more personal scale, in order to trigger consumer interaction through the use of his mobile terminals 1.1. More specifically, the second content is offered to consumers in the form of data that is transmitted to mobile terminal applications '2, 2' (for example a widget, a mobile web interface, or an application on a smartphone, depending on the mobile terminal that is the consumer is used).
The interface system 10 is communicatively connected to the server system 6, and is provided for electronic data communication with multiple external servers 11-14 from media providers. The interface system 10 comprises, for example, a CMS backend in which a specific, reserved gateway software component is present that is tailor-made and is capable of interpreting the playout lists of different "automated broadcast servers" of the media providers 11-14. This makes it possible to synchronize the front end (the mobile terminal applications 2, 2 ") with the playout list that comes from the media providers. The synchronization allows real-time updating of the front end in order to change the content displayed in the front end and also to adjust the appearance of the front end. Based on the profile of the user of the frontend, the content can be adjusted, not only based on the playout list but also according to the profile of the user. As a result, a powerful direct communication tool is realized.
The mobile terminal applications 2, 2 "preferably return data that is provided with a time stamp, data that determines which consumer interactions have taken place and when this has taken place. The data reported to the server system 6 includes the user-indicated data that comes from interactions such as voting, text input, chat responses, messaging, and so on. This data is preferably coded to prevent changes by users or third parties. Applying a timestamp to the data can compensate for variations in latency and bandwidth across the collection of consumers.
In addition to sending such intentional consumer interactions, the mobile terminal applications can also return statistical data, such as, for example, the connection time with the server system, media programs in which the consumer participates, and so on.
The server system 6 is provided with an interaction tracking mechanism 4 that follows the interactions of the participating consumers and generates account references for each interaction. The account references are summed and stored per consumer in a database 7 of the server system 6.
The database 7 also stores user profiles that contain personal information and account details of consumers. These user profiles are preferably stored offline for security reasons.
The interaction data is summed and stored in the database 7 that is present in the multi-user server system 6. This database can also be used for archiving and tracking data associated with the online activities, including the user profiles, interactions , score results, the number of times the advertisement was viewed, as well as other data types. Every user has a unique user profile, and every session in which a user logs in has a unique ID code; in this way data collected during a specific session can be stored as a function of a unique user ID and a unique session ID.
The system is furthermore provided with an account interface 5 which is intended for retrieving from the database 7 the summed account references per participating consumer, as well as the account details from the user profile of the respective consumer. The account interface 5 comprises, for example, a server on which software applications run that are intended to process transactions by credit card, payment cards, bank accounts, mobile wallets, internet wallets, accounts from application stores, or any other account application, as is known to those skilled in the art. In this way an account can be established for each participating consumer for the interactions that he or she has performed, for example periodically or as soon as the costs exceed a certain threshold, according to a prepaid or other system.
The server system 6 furthermore comprises a system management module 8 and a customer management module 9.
The system from figure 1 works as follows. The media providers 11-14 communicate the first content to the many consumers. This can take the form of a television broadcast, printed press, an advertisement on commercial products, and so on. In the first content, consumers are informed about the media program in which they can participate by using the appropriate mobile terminal application on their mobile terminal. A first participation requires a registration (see Figure 2) in order to create the user profile in the database 7, as well as downloading and setting up the appropriate mobile terminal application on the consumer's mobile terminal. Once these steps have been completed, the consumer can select the media program from the list in which he or she wishes to participate, and after selection, the consumer is offered the second content of the selected media program. The second content can for instance be passed on to the mobile terminals of the participating consumer in the form of scripts, or in any other form as is known to the skilled person. In the case of a television broadcast, the second content may, for example, be equal to voting data, to a questionnaire to be completed, or to any other data in which the consumer can interactively participate in the television broadcast. In the case of the printed press or advertisements, the second content may be, for example, a questionnaire to be completed, a purchase that the consumer can make at a reduced price, or any other information.
The web service 3 on the server system 6 coordinates the interaction with all mobile terminal applications, distributes the second content, and sends the received interactions back to the media providers. An account reference is created for each interaction, as described above.
As shown in Figure 1, the web application 3 running on the server system 6 manages and coordinates the entire process, such as interactions between users and with media providers, as well as creating and storing user profiles, and so on.
Figure 2 shows the registration and downloading procedure with which the consumer can create a user profile and download the suitable mobile terminal application (depending on the mobile terminal). The "screens" are, for example, web pages of a mobile terminal to which the user has access by means of an internet browser present on the mobile terminal. The procedure includes the following steps: • clicking on the icon 21 to display the “login screen” 22 to log in or to register, • already registered users can enter an e-mail address and password, and can click the "login button" 23 to log in, after which a login check will be performed and - if the latter is successful - the user will see the "home screen" 25 of the mobile terminal application; • not yet registered users can click the “registration button” 24 to create their user profile in which country, language, user data (such as name, address, account preferences, login data, etc.) are present, an option to connect to a social network (e.g. Facebook), after which the "home screen" of the mobile terminal application is also displayed.
Figure 3 shows the layout of the screen of the mobile terminal application, in which a header zone 31, a content zone 32, an optional advertising zone 33, and a button zone 34 with different buttons 35-39 can be found.
Figure 4 shows the "home screen" of the mobile terminal application when in use. Below the header 31 one can find a text search bar 41 with which users can for instance look up media programs in which they wish to participate. The content zone includes an "update" button 42 in which the user is shown the most recent interactions of friends (other users with whom the consumer has linked his or her profile) as well as the most recent media programs of the media providers, and an earpiece 43 for "popular" items in which the user is shown the most popular media programs.
For example, by selecting one of the media programs displayed in the "home screen", the user can access a chat, complete a survey, cast a vote, give live commentary, or make a purchase, and so on.
Figure 5 shows the screens for a chat. The user gains access to the chat via the brand's homepage. In a second screen 52, the user can select different chat rooms 53, access screens 54 with help and rules, set a nickname 55, and so on. The chat room page 53 displays the price per message, the latest chat messages, and a text field where the user can enter a chat message to be posted, and so on. The chat room page can be used almost synchronously with the chat room displayed in a television broadcast. Each chat message that is placed is an interaction that is forwarded to the media provider and for which an account reference is stored in the database 7 for the correct user.
Figure 6 shows an example of the procedure for a survey. The user gains access to the survey via the brand homepage 61. A check 62 is performed to see if the user has already participated in the survey. If that is the case, the user is immediately shown the result screen 65. If that is not the case, the user is shown a screen 63 with the price and options. As soon as the user has selected an option, he will see the result screen 64. Participating in the survey is an interaction that is sent to the media provider via the server system. An account reference for the survey is stored in the database 7 for the correct user.
Figure 7 shows an example of the procedure for casting a vote. The user can access the vote via the brand homepage 71. Depending on whether or not multiple votes are allowed, a check 72 can first be performed to determine whether the user has already voted and , if this is not allowed, an error message 75 may be displayed stating that the user has already voted. On a voting screen 73 the user is shown the price for casting a vote, as well as the options. When he or she has cast a vote, the user will see a confirmation screen 74. Voting is an interaction that is forwarded to the media provider via the server system. An account reference regarding the casting of the vote is stored in the database 7 for the correct user.
Figure 8 shows the screens for participating in a competition. The user gains access to the competition via the brand's homepage 81. If necessary, depending on whether multiple times is allowed or not, a check can first be made to see if the user has already participated in the competition and, if this is not allowed, an error message 87 appears stating that the user has already participated. The match screens 83, 84, 85 can contain open questions, multiple choice questions, questions in the event of a tie, and so on. Every time the user is shown the prize for his or her participation. A final screen is a confirmation screen 86.
Figure 9 gives an example of the screens for giving live commentary. The user gains access to the live commenting system via the brand homepage 91. On a live comment screen 92, the user is shown the price for commenting, a comment text, a confirmation of sent text that has been received, a text field in which the user can enter live comment he wishes to post, and so on. Each live comment posted is an interaction that is forwarded to the media provider and for which an account reference is stored in the database for the correct user.
Figure 10 shows an example of screens for making an online purchase via the mobile terminal application and the system according to the invention. The user gains access to a store via the brand's homepage 101. On a second screen 102, the user sees product data, the price of the product, and so on. By selecting a purchase button, the purchase is made and a confirmation 103 is displayed. The purchase is an interaction that is forwarded to the media provider. A bill reference of the purchase is generated for the user and is stored in the database 7 for later billing purposes.
By selecting the "friend" button 36 on the home screen, the user is presented with a "friend screen" (Fig. 11) with an earpiece 111 for "friend updates", in which the updates of the user's friends can be seen, i.e. the interactions that have been carried out, as well as an earpiece 112 for "my friends" in which an overview can be found of all friends, and in which the possibility is offered to invite more friends.
By selecting the "brands" button 37 on the home screen, the user is shown a "brands screen" (Figure 12) with an earpiece 121 "I like", as well as an earpiece 122 "all brands" including a full list of accessible brands can be found.
A "search button" 38 provides access to a search engine 131 for searching brands and / or media programs (Figure 13). The search results 132 can be shortcuts to brand homepages, or to sites for voting, participating in a survey, or making a purchase, and so on.
A "other" button 39 provides access to a screen 141 where, for example, one can access the settings, make a payment, find help, and so on (Figure 14).
权利要求:
Claims (12)
[1]
A system for an interactive consumer participation in a media program, comprising a server system (6), an interface system (10) that is communicatively connected to the server system, for an electronic data communication with a plurality of external servers of media providers (11 - 14) that have media programs offering in which first content is offered to consumers on a large scale with a view to asking consumers to participate in a media program, and in which second content is offered to consumers on a personal scale with a view to triggering interactions from the consumers, wherein the interface system comprises a CMS backend in which a gateway software component is provided which is provided to interpret the playout lists of various automated broadcast servers of the media offers (11-14); an interactive web application (3) hosted on the server system, capable of forwarding the second content, received through the interface system, synchronized with the playout lists to multiple mobile terminals (1, 1 ') of the consumers participating in the media programs, as well as to transmit the interactions received from the mobile terminals of the participating consumers via the interface system (10) to the external servers of the media providers (11-14); a plurality of mobile terminal applications (2, 2 ') running on the mobile terminals of the participating consumers, the mobile terminal applications being capable of exchanging data with the interactive web application (3) almost continuously in order to display the second content for the consumers, so as to enable consumers to enter their interactions on the second content and to send the interactions back to the interactive web application; a database (7) that is communicatively connected to the server system, for storing multiple user profiles containing personal data and account data of the participating consumers; an interaction tracking mechanism (4) that runs on the server system and is capable of following the interactions of each participating consumer, of generating an account reference for each interaction and of summing the account references per participating consumer; an account interface (5) for retrieving from the system the summed account references per participating consumer, and of the account details from the user profile of the respective consumer.
[2]
System according to claim 1, characterized in that the plurality of mobile terminal applications comprise one or more of the following: a widget, a mobile web interface, an application for a smartphone.
[3]
A system according to claim 1 or claim 2, characterized in that the database is provided for storing the user profiles offline.
[4]
A system according to claim 1, 2 or 3, characterized in that the interactive web application (3) comprises at least one of the following services: a chat application, a survey application, a voting application, a live delivery application comment, a purchase application.
[5]
A system according to any one of the preceding claims, characterized in that the system is provided with the possibility of connecting the user profile of a respective consumer with the media providers and / or with other consumers, and in that the interactive web application (3) is provided for sending updates from the media providers and / or from other consumers to the mobile terminal applications of the consumers who have their profiles connected to it.
[6]
A system according to any one of the preceding claims, characterized in that the system is provided with the possibility of connecting the user profile to at least one social network, and in that the interactive web application is provided for forwarding to each social network the interactions being performed by consumers who have connected their user profile to the social network in question.
[7]
Method for an interactive consumer participation in a media program, comprising the steps of: providing a server system (6) providing an interface system (10) that is communicatively connected to the server system, with a view to electronic data communication with multiple external servers of media providers (11-14) offering media programs in which first content is offered on a large scale to consumers with a view to asking consumers to participate in the media program, and in which second content is offered on a personal scale to consumers for the purpose of triggering consumer interactions, the interface system comprising a CMS backend in which a gateway software component is provided which is provided for the playout lists of various automated broadcast servers of the media offers (11-14) ) to interpret; hosting an interactive web application (3) that forwards the second content, received through the interface system, synchronized with the playout lists to multiple mobile terminals (1, 1 ') of the consumers participating in the media programs, as well as the interactions , received from the mobile terminals of the participating consumers, forwarded via the interface system (10) to the external servers of the media providers (11-14); providing a plurality of mobile terminal applications (2, 2 ') running on the mobile terminals of the participating consumers, the mobile terminal applications being capable of exchanging data with the interactive web application (3) almost continuously in order to display the second content for the consumers to give consumers the possibility to enter their interactions on the second content and to send the interactions back to the interactive web application; providing a database (7) which is communicatively connected to the server system, for storing multiple user profiles containing personal data and account data of the participating consumers; running an interaction tracking mechanism (4) on the server system, so as to follow the interactions of each participating consumer, to generate an account reference for each interaction and to sum the account references per participating consumer; providing an account interface (5) for retrieving from the system the summed account references per participating consumer, and the account details from the user profile of the respective consumer.
[8]
Method according to claim 7, characterized in that the plurality of mobile terminal applications comprise one or more of the following: a widget, a mobile web interface, an application for a smartphone.
[9]
Method according to claim 7 or claim 8, characterized in that the database is provided for storing the user profiles offline.
[10]
Method according to claim 7, 8 or 9, characterized in that the interactive web application (3) comprises at least one of the following services: a chat application, a survey application, a voting application, a live delivery application comment, a purchase application.
[11]
A method according to any one of claims 7-10, characterized in that the method comprises the steps with the possibility of connecting the user profiles of the respective consumers with the media providers and / or with other consumers, and sending them by making use of from the interactive web application (3), from updates from the media providers and / or from other consumers to the mobile terminal applications of the consumers who have their profiles connected to it.
[12]
A method according to any one of the preceding claims, characterized in that the method comprises the steps with the possibility of connecting the user profiles to at least one social network, and sending, using the interactive web application, to each social network of the interactions performed by consumers who have connected their user profile to the social network in question.
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同族专利:
公开号 | 公开日
WO2011110689A1|2011-09-15|
引用文献:
公开号 | 申请日 | 公开日 | 申请人 | 专利标题

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WO2001039506A2|1999-11-22|2001-05-31|Spiderdance, Inc.|System and method for synchronizing online activities with broadcast programming|UA98633U|2011-12-09|2015-05-12|Olena Oleksandrivna Sibiriakova|The real-time method for collection and processing of multi-aspect data and respondents' feedback|
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法律状态:
优先权:
申请号 | 申请日 | 专利标题
EP10156366|2010-03-12|
EP10156366|2010-03-12|
EP2011053755|2011-03-11|
PCT/EP2011/053755|WO2011110689A1|2010-03-12|2011-03-11|System for interactive consumer participation in a media program|
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